Move Up or Down using W,S or Up and Down Arrow.
Space to shoot

The evil cubes have started a war with you,the triangles.The circles have agreed to help you but during a dangerous mission you got ambushed.You may not win this battle but keep your backlines alive for a while until the reinforcements arrive.

Made for Primitive Game Jam.

More information

Published141 days ago
Release date141 days ago
AuthorZvonimir Rudinski
Tags16-bit, 2D, Shoot 'Em Up, Shooter, sprites, War
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationA few minutes


Log in with your account to leave a comment.

The triangle can surpass the screen boundaries, which can get sometimes annoying. You can use Mathf.Clamp() to limit the movement easily, in case you didn't know.

Also, the squares only appear up and down, always at the same speed. It feels broken, somehow, and gets boring really fast. :/

It seems to need a lot of work, but it's a nice concept for a short game.

I also liked the font. What's its name? :)

I made it probably like in 1 hour or so...The boundaries weren't there simply because I decided not to put them there.As for the squares I didn't really find a good algorithm.The font name is Ubuntu.

What language (or engine) did you use to make it? Normally, there are "random" functions to use for these cases. :o

Also, thanks for the info on the font. Seems like a good choice.

Unity C#

You can use the Random class in this case, then! Something like:

void Start () {
transform.position = new Vector3(transform.position.x, Random.Range(min, max), transform.position.z);

Random.Range makes the y coordinate at the start of the object be random each time, between "min" and "max", whichever values you put there.

Hope it helps, and sorry if I'm being a bit nosy with this. :^)


Hey thanks! I'll keep that in mind